Behind the Scenes of Fallout, the Gaming World’s Most Astonishing Television Success

The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the quality of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing various facets of the gamer's journey.

There was Lucy the vault dweller, striving to uphold her morals and learning that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who begins to question his organization's leadership and creates a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the radioactive wastes.

Setting the Stage for Season Two

The show's first season conclusion revealed a major secret about those responsible for the atomic conflict that trapped a society in subterranean shelters for hundreds of years. It also posed plenty of questions unresolved for the next installment – and, on this occasion, expectations are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says one of the series creators.

“Going into the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We’re over the moon with the reception to the show, so now people are bringing more enthusiasm and different expectations.”

The Mojave Beckons for Season Two

The second season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, even if it was a bit broken at launch.

“It’s more of a sun-baked feel, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, desolate iconic highway vibe of the game is so much fun to incorporate into the show.”

In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators suggest that it acknowledges the player’s journey.

Crafting a Tangible World

The Fallout TV series is distinguished by its physical authenticity – its creators ensured physical models and locations were built, reflecting the makeshift nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The whole point of an translation, especially of a video game, is to seem like it’s tangible.”

In fact, pretty much every element you see on-screen is physical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series works because it is crafted by talented film-makers who are also passionate gamers, with the help of the visionaries behind the franchise. This common understanding for the universe is evident in the end result.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This format will create a different weekly discussion, a dynamic the showrunners themselves are looking forward to observe.

“It's richer, it’s bigger, it’s wittier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”

Lisa Howard
Lisa Howard

Tech enthusiast and digital strategist with over a decade of experience in AI and IoT.